Star Fox

Star Fox was a groundbreaking game for the SNES for it’s time, using the Super FX Chip it to

simulate 3D graphics when the SNES was dominated by 2D games.

After being banished to the planet Venom for his evil experiments, the scientist Andross

declared war on the entire Lylat System.  General Pepper of Corneria sent three of his top

pilots, James McCloud, Peppy Hare, and Pigma Dengar to investigate the strange activities on

Venom.  When they arrived, Pigma betrays his teammates, captures James and Peppy, and allies

with Andross.  Peppy managed to escape but James McCloud was presumed to have died.

Peppy returns to Corneria to tell James’s son Fox about what had happened.  A few years pass

and General Pepper has assembled a new team consisting of Peppy Hare, Falco Lombardi,

Slippy Toad, and Fox McCloud.  The team’s name, Star Fox.

Star Fox is an on-rail space shooter,  It starts out as most rail shooters do, but it picks up fast as

find out the various things you can do with your Arwing, which is the ship you pilot in the game.

You can barrel roll to deflect incoming projectiles, collect rings to recover health, Brake and

Boost to get through opening doors,  you can also launch Smart Bombs to destroy multiple

enemies.  You can also get a Double Laser power up to increase damage.  You’re to choose the

course you want to travel, Level 1 being the easiest, Level 2 being moderate difficulty, and Level

3 being the Hardest. If you want to most of the game, hope you’re skilled enough.  Levels vary

from either fighting on a planet’s surface, flying through asteroids, or fighting an armada of

ships from the inside.  After making your way through, you finally get to Venom and have to

fight through Andross’s forces and it’s guardian, after that you’ll face off against Andross.

Andross himself can be challenging.  He launches panels from his eyes that will rotate towards

you, you’ll attempt to suck you in then spit out a lot of panels at you.  Once you shoot out both

of his eyes, his true face will be revealed and you’ll have to shoot it quickly before it reforms.

After defeating him, you escape and save the day.

 

I didn’t start playing this until 2004, 2005ish.  I found it at my local game store at the time and

figured it was time to start building my collection.  I still enjoy it even though it’s aged.

Personally I like the next game better.

-Marcus

I.Q. Final / Intelligent Qube – Import Boken – GAMER LOGIC

On this month’s Import Boken we are checking out an enhanced version of Intelligent Qube for the original PlayStation. Its been many years since I’ve played the original, which in actuality was just a demo of the game off an early PS1 Demo disk. Let’s check out this unique puzzle game together and try not to fall off the edge!

 

DreamMix TV World Fighters

So while Super Smash Bros. Melee kept Gamecube owners busy, Konami, Takara, and Hudson came together with Bitstep and made their fighting game, DreamMix TV World Fighters.

 

DreamMix TV is a 2D arena brawler where up to four fighters compete to be the last person standing.  Each character has different special attacks using the B-Button and a direction, they also can block, throw and use a normal attack..  While fighting is the majority of each match, you’ll also need to collect hearts.  At the start of each match the characters are free to roam around the arena, and while your walking around, hearts will shoot out of the background, the more you collect, the better advantage you’ll have.  At the bottom of the screen is a bar with the characters little portarit, the bar will keep depleting the more damage that’s been dealt, and if you’re on the far left you’ll enter Pinch Mode where the next big hit will make lose your Heart.  You can get it back though, but the way to win is to collect all your oppents’s hearts.  You’re not out of the match, but you can’t win either, the only thing you can do is damage the other characters.

 

The Characters representing Konami are Solid Snake from Metal Gear, Simon Belmont from Castlevania, TwinBee, Power Pro-kun, from Power Pro, and Moai from Gradius.  Hudson has Bomberman, Yugo from Bloody Roar, Takahashi Meijin from Adventure Island, Momotaro    and Binbogami from Momotaro Densetsu, and Manjimaru from Far East of Eden.  Finally Takara has Optimis Prime and Megatron from Transfomers, Takao from Beyblade, Microman from Micronauts, Aska from Cy Girls, a Licca from the Licca-chan toy line.

This was only available in Japan, it’s available on PS2 and Gamecube.  It’s a nice alternative to Smash Bros.  There’s a lot of people that wanted Simon Belmont in Smash, this is about as close as it gets.  It’s very Import friendly besides navigating the menus.

-Marcus

Revisiting MMOs: Sometimes you CAN stay friends with your ex’s!

It’s been years…. but you can never forget your first love. That feeling of infatuation, the hours of sweat and tears put into your new blossoming relationship. You blew off plans with friends just so you can spend time together, and your PDA (Private Displays of Addiction) were intense… But sometimes, feelings fade. You look down the aisles of stores and find so many new options; new adventures. Next thing you know, you and your very first MMORPG drift apart….—

Wait, you thought I was talking about a person? What on earth made you even think that?

Any who, my point was that you never forget your first MMORPG. However, while you may never forget it, it’s commonly said that going back to your first ever MMORPG doesn’t feel the same. While you may try to replay it after years of a hiatus, the slight feeling of nostalgia doesn’t compare to the excitement and sense discovery you had when you had first made your account and character. In some occasions people have even gone back to their first love for a few months, but even in those cases the game-play doesn’t last long. The game-play is outdated, and MMORPG’s themselves tend to have communities full of veteran players that tend to not be friendly to noobies (this isn’t ALWAYS the case, but it’s defiantly something people have noticed, including myself).
Although the chances are low, it is still possible to go back to your first MMORPG and fall in love all over again. Maybe you see a new appreciation for the game, or maybe at the time you first joined, you were young and dumb and didn’t even know how to play the game properly. Maybe the game did a brilliant job at keeping the game play fresh and up to date, or has a formula that other games just haven’t been able to pull off. While unlikely, sometimes you can be friends with your ex! Just remember, an ex is an ex for a reason!

Have you guys experienced anything like this? I know I have! (Rest in peace Mabinogi…) Did it work out for you guys, or were things just not the same as they once were? Let us know, and thanks for reading!


– Emmie

Night Trap from Limited Run Games!

I just popped my Limited Run Games cherry! I was just able to score a PS4 copy of Night Trap. I’m really looking forward to playing this version of the game as I’ve only played the SEGA CD version and the video quality is a little lacking. I’ve actually been on the hunt for a SEGA CD copy for a few years, but it’s always extremely overpriced when I find one.

I certainly will never forget the controversy Night Trap caused, even though it really didn’t deserve it as the scenes in question were quite tame. I can remember watching the Senate hearings on the game and “violence in video games” in general and being afraid that video games were going to be banned in all aspects. Or even worse, that I wouldn’t be able to play them again until I was an adult. Ah, the mind of a child.

Thankfully, even if they would have been banned; I’m pretty sure my parents still would have bought them for me. My parents taught me at a very young age the differences between fantasy and reality and games like Night Trap were just that: fantasy. I always felt bad for some of my friends growing up that were not allowed to play these games because I always got the impression that their parents didn’t believe in their intelligence enough for them to depict the difference between fantasy and reality.

Contra Original Video Soundtrack – Bleeps On Wax

Mondo released the soundtrack on 12 inch vinyl for the Nintendo Entertainment System and Arcade classic Contra just a few weeks ago with an exclusive San Diego Comic Con variant and a player one blue & player two red color split available on their online store over at www.mondotees.com. Not having the opportunity to attend SDCC or wanting to drop big bucks for the cool looking variant, I decided to pick up the regular edition. For whatever reason, this release took some time to get to me; but it arrived none the less and I’m quite impressed with the overall package. The record jacket contains some fantastic artwork from Eric Powell that completely captures the essence of Contra, something Mondo occasionally misses with their home-grown artwork for their VGM soundtrack releases.  The same can be said for the record cover artwork itself as its equally top notch. The color split of the actual record is decent, but doesn’t quite stack up to the SDDC version that Mondo was offering.

Let’s start backwards and talk about Side B of the record which features the arcade version of the soundtrack. If you’re like me, chances are you experienced Contra first on the NES and in the arcade second. In most cases the common response to your first arcade experience with the game is “Man, the NES version plays better.” Along with “Man, this music just doesn’t have the same feel as the NES version.” For me, these statements follow through with this record as well. I do appreciate the fact that the music from the arcade version is included and the audio recording is engineered wonderfully; but it’s just not my thing with its somewhat plodded instrumentations.

Side A of the record itself contains all the excellent music you remember from the game and features tracks straight from the superior Famicom version of the game with all the extra tracks that the Japanese release had on it. James Plotkin, the audio engineer on the project did an excellent job of mastering the music to vinyl and captured the crispness of Konami’s punchy drums and melodic synths that everyone starts humming as soon as you mention the name “Contra” to them. Its great hearing the intricacies of the music separate from the game itself.

Playing this record not only takes me back to playing this classic side scrolling shooter, but reminds me of all the times I took my little boom box and strategically placed it next to my TV so I could record music from my NES. Music from Contra was featured predominantly on those old video game mix tapes I made as a kid and now it’s nice to have an official copy of the soundtrack without hearing the occasional sound of my little brother banging toys around or my mom suddenly calling from upstairs to let me know that lunch was ready.

If the Contra music has touched any one of your 30 lives, I highly suggest you pick this up.